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Words near each other
・ Dance! (Lumidee and Fatman Scoop song)
・ Dance! Online
・ Dance!...Ya Know It!
・ Dance's sign
・ Dance, Dance
・ Dance, Dance (Booty Luv song)
・ Dance, Dance (Fall Out Boy song)
・ Dance, Dance (The Mexican)
・ Dance, Dance, Dance
・ Dance, Dance, Dance & Other Hits
・ Dance, Dance, Dance (song)
・ Dance, Dance, Dance (Yowsah, Yowsah, Yowsah)
・ Dance, Fools, Dance
・ Dance, Girl, Dance
・ Dance, Little Lady
Dance, Voldo, Dance
・ Dance-2-Nite
・ Dance-class minesweeper
・ Dance-class trawler
・ Dance-pop
・ Dance-punk
・ Dance-rock
・ Dance/Electronic Albums
・ Dance/Electronic Digital Songs
・ Dance/Electronic Singles Sales
・ Dance/Electronic Songs
・ Dance/Mix Show Airplay
・ Dance4Life
・ Dance4life (song)
・ Dancea


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Dance, Voldo, Dance : ウィキペディア英語版
Dance, Voldo, Dance

''Dance, Voldo, Dance'' is a machinima-based music video produced in 2002 by Chris Brandt. The video, created using the fighting game ''Soulcalibur'', features two players both controlling the character Voldo, using existing in-game animation to have the characters perform a synchronized dance to the song "Hot in Herre" by musician Nelly. The result of over a week's full-time preparation and training, the video was conceived after Brandt noticed the character's animations and attacks could be triggered in sync with the beat of a song, and the reactions of onlookers to such a display. While several groups demonstrated interest in showcasing the video, complications arose from the copyright holders whose works were involved in creation.
The video has been well received, cited as one of the first examples of machinima-based music videos, and has since spawned several fan-based imitations with Voldo dancing to various songs. Several sources such as ''The Village Voice'' have praised the video for its choreography and presentation, while several books and college professors have cited it as a notable example of machinima animation in lectures on the subject. It was also nominated at the 2005 Machinima Film Festival awards for Best Virtual Performance, and served as part of an exhibit for the San Jose Museum of Art.
==Conception and creation==

In February 2002, while listening to music and playing ''Soulcalibur'' with Jesse Reklaw with both playing as Voldo, Chris Brandt noticed that because Reklaw didn't often play video games, he often utilized repetitive motions on the controller to attack. Brandt decided to mimic his gameplay, resulting in what he describes as "an impromptu dance of sorts". When the music playing in the background changed to "Move Bitch", Brandt noticed a consistent time interval for all of Voldo's motions, and had the character's movement follow the beat of the music. Reklaw noticed and followed in rhythm, entertaining onlookers with the results. Later in September, Brandt met up with Reklaw and other friends, and the subject turned to what had happened in February. Deciding to demonstrate it, the two played against each other using Voldo again, with the characters "dancing" to various songs. Noticing the audience seemed to enjoy the homoerotic nature of Voldo's animation, and decided to develop something from the concept.
In October, after realizing he lacked the funds to pursue the projects he wanted to, he decided instead to work on the Voldo video project using the song "Hot in Herre". However, the only partner he had to create the video with was his roommate, who wished to be credited anonymously as "Msr. M." and initially wanted nothing to do with it. After seeing Brandt work on the concept by himself however, M. decided to help under the stipulation that the project's schedule fit around his drinking habit. Development of the choreography was completed the next day, and the following five days were devoted to producing the video at five-hour intervals for each day, while the music played through the television via a PlayStation 2's audio cable. However by the fifth day, both realized that the music was actually distracting, and Brandt recorded himself counting out the beat of the song. Using this as the audio track, they were able to complete the project easily, and after editing the video Brandt released two versions online, with the latter utilizing the song "Kiss" by Prince.〔
Attention was drawn in 2004 to the video by Brody Condon, who had shown the video at a gaming/machinima conference in Australia.〔 Interest was shown by G4TechTV, MTV, and Microsoft to feature the video on their respective media;〔(【引用サイトリンク】title=Independents: A Guide for the Creative Spirit )〕 however, they hit complications with both the copyright holders of ''Soulcalibur'', Namco, and Nelly, whose agents wanted $100,000 to license the song. To rectify the latter problem, Brandt contacted a musician he had worked with on another project, Tana Rusitanonta, who'd expressed interest in producing his own music for the character, to produce a song that sounded similar to the original without infringing on the copyright, producing the "final" version of the video. However, shortly thereafter Namco explicitly stated they would not license the character for such means, and discussions ceased.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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